For example, if you’re placing an object, like a tree, you can hold the X button to raise or lower it. You can also access a radial menu with some shortcuts with the Y button.Ĭontrols change based on what you’re doing. You use the A button to select objects from your park, and you use the shoulder bumpers and D-pad to navigate menus. The right stick and trigger buttons control the camera. The console version does a good job of translating the PC game’s controls to a gamepad. If you see some awkwardness, part of that is me figuring out the console UI and part of it is dealing with the lag. This introduced a bit of input lag that shouldn’t be a problem when you’re playing on an actual console. I played my demo via Parsec, which allowed me to access Frontier’s console version remotely.
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